![opengl 2.0 android emulator opengl 2.0 android emulator](https://raw.githubusercontent.com/budtmo/docker-android/master/images/emulator_samsung_galaxy_s6.png)
I'm thinking the best way should be to create the game for desktop platform with the OpenGL ES restrictions using OpenGL (as far as OpenGL ES is a subset of OpenGL) and then refactor the code to run on an Android, but I think there should be a better way to do this,Īs usual, thanks in advance for sharing your knowledge with newbies like me if I cannot test my applications in a "save" environment, how can I develop and debug a game to be deployed on an android phone? I found that has an opengl emulator but its crappy to recompile your application to test it under this emulator, isn't it? (it's frustrating too waste time like this)
#Opengl 2.0 android emulator apk
it worked!!!, but still got the error inside the emulator, then I search and found in some forum that Android emulator does not support OpenGL ES 2.0, got the apk uploaded it on my phone, and voila!!! it worked.
![opengl 2.0 android emulator opengl 2.0 android emulator](https://softformac.com/wp-content/uploads/2020/06/MEmu-Android-Emulator-for-pc-and-mac.jpg)
I started to debug and it did not explote. I've a lot!) and always got the f.ng message that the application exploted and was forced to close.
![opengl 2.0 android emulator opengl 2.0 android emulator](https://i.ytimg.com/vi/79sqSJ8f6BA/maxresdefault.jpg)
Hi all, and thanks in advance for your help, I spend several hours trying to run the hellogl inside the Android emulator that comes with the SDK, I was pulling my hair (and believe me.