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- Assassin creed 3 xbox 360 ps3#
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This is a common trait across the whole game, but neither version's shadows look out of place. A close look at each version side-by-side brings to light only subtle differences, where in this shot we see a different play of shadowing running across Desmond's face and hoodie on PS3. The visual make-up of Assassin's Creed 3 is largely mirrored across both platforms, meaning we're very much in nitpick territory here. There are also inevitable oddities in the way global illumination affects the lighting of cities during some comparisons - a by-product of the in-game clock and weather effects in play.
Assassin creed 3 xbox 360 ps3#
Texture filtering does appear slightly sharper on 360 at a distance, though this isn't to discredit the look on PS3 when played without such a point of comparison.
![assassin creed 3 xbox 360 assassin creed 3 xbox 360](https://www.somosxbox.com/wp-content/uploads/2019/03/y2konya_AssassinsCreedIIIRemastered_20190330_20-35-08.jpg)
This is a facet of the 360 version's design too, but the switch-over is less noticeable as a result of the shadow cascade being further afield.īesides that, every texture asset and effect appears identical between the two platforms, and it's a struggle to parse out any differences. Also, a dithering effect is evident on shadows at a closer range on PS3, where the transition to higher-quality implementations can play out within your line of sight while walking forward.
Assassin creed 3 xbox 360 Pc#
Unfortunately the AA treatment doesn't extend to shadows, which can look very low-grade on snowy floors beneath trees and buildings - though with any luck, the PC version will offer up a few more options here. This likely rules out FXAA, and puts it in the realm of secretive in-house solutions.
![assassin creed 3 xbox 360 assassin creed 3 xbox 360](http://media.alvanista.com/uploads/game/5/22485/medium_3_screenshot.png)
Post-process anti-aliasing is the order of the day here too, and, as with Revelations, it appears to avoid any residual texture-blurring associated with a "final pass" approach to smoothing jaggies. On very close inspection we do spot the PS3 version chopping two horizontal lines of pixels from the very top of its output, but this isn't going to be noticeable across the run of play.
Assassin creed 3 xbox 360 full#
"Each chapter in the Assassin's Creed saga has brought with it a new set of technical improvements for each platform, and this entry adds its fair share."Īs per series tradition, we're pleased to find that native resolution is once again a non-issue here - we get the full 1280x720 service from each console, which avoids any aliasing issues relating to upscaling. Alternatively, we have an exhaustive PS3/360 comparison gallery for you to flick through. For those who like to judge visuals in motion, we have a head-to-head video comparing matching footage for both cut-scenes and gameplay alike just below.
Assassin creed 3 xbox 360 crack#
So let's crack on and see where things are headed. Assassin's Creed 3 carries over all these incremental advances to the new AnvilNext engine, while also bumping up the numbers of concurrent NPCs to a magnitude of hundreds, and adding new weather states to the game world.
![assassin creed 3 xbox 360 assassin creed 3 xbox 360](https://commondatastorage.googleapis.com/images.pricecharting.com/AMIfv9582yW2476IEkeCfUsKuF8FcIWfdzKUhKcQb7DBN4HFPuqkL4Q2H0oYhJdwCNpKNLTsYoYR9YsGV1ei6VDtYdkZMIe5Msw_OC5evConpruIOXHh1VDvcwQNBfNHDF5ZAFVBW7WlICJ8zin_YZ7djKCTdWn7KA/240.jpg)
To recap, last year's Revelations may not have pushed the boat out far in the narrative sense, but certainly the richer scenery detail and improved character animations marked clear signs of technical progress. For now, however, we can turn our analytical eyes to the traditional Face-Off duo: PS3 and Xbox 360.Įach chapter in the Assassin's Creed saga has brought with it a new set of technical improvements for each platform, and this entry adds its fair share.
![assassin creed 3 xbox 360 assassin creed 3 xbox 360](https://m.media-amazon.com/images/I/91MQKFiJsaL._SL1500_.jpg)
Fortunately the hard work has paid off with a commendable 9/10 Eurogamer score, leaving us with just one matter left to resolve: which version is the best way to enjoy the experience? As it happens, this fifth entry in the series has upped the stakes by offering wider multi-platform support than usual, with PC and Wii U versions pencilled in for the latter-half of November. It's big, and a high risk-reward proposition that can't afford to disappoint. This new reality is one of hunting animals in the native wilderness, commandeering ships launched from harbours in Boston and New York, and travelling for miles around the many satellite towns of a nation in revolt. The first shock is at how greatly the play area has been up-sized, where its recreation of an 18th Century America is estimated to be 1.5 times the size of Rome in Brotherhood. 7.4GB (disc one), 3.9GB (disc two) - optionalĭeclaring itself to be one of the very last dinosaurs working on a triple-A game of this scale, Ubisoft's Montreal studio has made no bones about the breadth of Assassin's Creed 3's content.